interface IRooms {
    invite: Record<string, IInvitedRoom>;
    join: Record<string, IJoinedRoom>;
    knock: Record<string, IKnockedRoom>;
    leave: Record<string, ILeftRoom>;
}

Properties

Properties

invite: Record<string, IInvitedRoom>
join: Record<string, IJoinedRoom>
knock: Record<string, IKnockedRoom>
leave: Record<string, ILeftRoom>